A New Approach to Reading Videogames as Story: Virtual Cathedrals in an Age of Decadence (Routledge Interdisciplinary Perspectives on Literature)

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Management number 232095228 Release Date 2026/06/18 List Price US$19.84 Model Number 232095228
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This book introduces a new methodology for understanding videogames, with particular attention to three types of videogames: toy-games, storybook games, and ludonarratives. This methodology pulls from phenomenological and deconstructionist roots, informed by medieval studies and the history of reading, to emphasize how important playing stories can be as a form of narrative. This book explores the idea of storyplaying in connection with new ideas on intromersive movement, game mechanics, and sacred play to develop a typology of videogames that will enable critics, educators, and theorists to situate videogames within a broad continuum of literary history. Building on this foundation, this book continues by exploring additional facets of this methodology by exploring the relationship between videogames and film criticism, the emerging art world of game-mediated photography, the various economies constructed around videogames, the potential of games to serve as third places, and some suggestions for videogames in the classroom. These ideas are contextualized by the author’s argument that videogames serve a purpose akin to the original function of medieval cathedrals, as intentional virtual spaces with dedicated (and important) meditation, which, given today’s decadent cultural and political climate, underscores the urgency of recognizing videogames as being vital to our scholarly and educational enterprises. Read more

ASIN B0FVGLBZG4
XRay Not Enabled
ISBN13 978-1040711538
Edition 1st
Language English
File size 4.4 MB
Page Flip Enabled
Publisher Routledge
Word Wise Not Enabled
Print length 237 pages
Accessibility Learn more
Publication date January 27, 2026
Enhanced typesetting Enabled

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